![]() ![]() ![]() I will not judge whether it is simple or notĮdit: I've just remembered that you've already got Erosion Brush. It is all repeated the desired number of iterations. Thermal action is applied afterwards by passing some amount of ground downhill, the randomness of this amount could be controlled by ruffle parameter. The amount of washed away ground forms a sediment map, used to transport ground according to torrent directions. Torrents perform a hydraulic action on the surface (depending on the richness and speed of the torrent), washing away the ground. Teila, thanks! Erosion algorithm uses both hydraulic and thermal actions: internally it creates a map of torrents - water flow directions - using heightmap slope orientations and elevation changes. However the final MM2 release date still depends on the amount of bugs found and their severity, so I'd like to recommend you buying MM2 on release rather then buying MM1 now and keeping it on the shelve. The price of MM2 could be slightly higher than MM1. All who bought it before (regardless of time) will get a 50% discount on MM2. Please pay attention to the bug reporting description - at least it's the purpose of the beta test.Īll who bought MM1 starting on December 1 or later will get a free upgrade to MM2. It is the analogue of MM1 evaluation version, so anyone (including the ones who have not got MM1) can download it and fiddle with itĬheck this instructions page for Beta download link and more details. I'd like to announce the beginning of the public MapMagic 2 Public Beta test. Since v1.5 it supports multiple biomes - different graphs could be mixed together in one scene ( video). They could be used for level prototyping as well as to be included in your final game build. Map Magic comes with all the assets seen in demo.It gives the ability to create random unexplored worlds each time the player starts the game, and all of these world will be built using the same node-driven algorithm. You can easily remove the plugin (to reduce the build size, compile time of for any other reason) and have your terrains unchanged. Except the infinite terrain feature, terrains created with MapMagic do not require the plugin anymore.So if you are wondering if some shader or asset will be compatible with MapMagic then the answer is “yes” if it works with default Unity terrain. It works with standard Unity terrains, uses standard splatmaps (alphamaps), and standard trees and grass/details feature.Terrain prototyping, as all the terrains created with the plugin could be modified manually the way Unity standard terrains could. ![]()
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